Popsy

This is Popsy. She’s a character I came up when fleshing out the mechanics for Meridian Knights. She’s a mischievous sprite with some magical powers.
Illustration of Popsy, a sprite from Meridian Knights.
I’m currently debating if she’s going to be a necessary part to finishing the game, or if encountering her is optional. I toyed a lot with her design, and wanted to make her cute, and clearly not quite human. I’m a little iffy on the expression yet, but the wings turned out lovely. And yes, her hair does turn into ribbons.

 

Unity


Not even her final form!
…seriously, this won’t be Moxie’s final pixel image.

I finally have gotten around to downloading unity, and working on the meat of Meridian Knights, as well. It’s all a little new to me – I’m not a C# Programmer, damn it, I’m a sysadmin. It’s coming along nicely though, and frankly, it’s fun.

The strange part is, in my head, I’ve had a clear vision of what Meridian Knights should be — Super Metroid meets Mega Man X, and have a ton of ideas. Getting them onto paper — sometimes, in minute detail — is another matter. Animating Moxie, working on minor details of the physics of her walking, jumping, running… all something else entirely.

Semi-relatedly, also still working out some details with my other ideas concerning Radier. I’ve probably given a little away here, but it’s actually fleshing itself out a fair amount.

More on both eventually.

 
 
 

A small setback

Unfortunately my video card went out in my main workstation. I intended to have the next act of Damn It, Monkey! Up by now, as well as some more character designs for that new project and a couple new pages of Ratboy Is Dead.

The fortunate lining is no data is lost during all this. I’ve ordered some new hardware so I should be back up in action before the end of the year. In the meantime, go spend the holidays with someone important to you or something.