Fanart of one of my favorite characters, the Do-Do Bird from Porky in Wackyland. I guess his first name is Yoyo, but that was retconned, so whatever. Speaking of retcons, note I chose to keep this in grey scale rather than coloring him green.
Sometimes I obsess over things needlessly. Tiny, minute details that really shouldn’t matter too much and if enough of them pile up, I call the whole thing a scrap and start over, even if the overall image is up to my standards otherwise. Granted, I often post things done in a haphazard way, but Paige wasn’t one of those times.
A good deal of thought went into something that turned out so simple; but simple is key for the designs, as I’m going to be drawing these characters over, and over, and over again eventually. I started out thinking what Paige is — not just Sartris’s childhood friend, but a confident kid who’s used to being outdoors, incredibly curious and generally someone positive, free willed, and brings out the positive in Sartris one way or another. Starting with this base, I wanted a warm outfit, and lined it with fur to make it at least somewhat interesting. I toyed a little with an even more slavic design than this turned out originally, with a more Polish peasant clothing, but as a child I figured this was far more appropriate. Besides, I’ve probably overplayed the Slavic thing with Meridian Knights anyways.
That being said, getting the glasses, hair and especially braids was a huge challenge to get the way I wanted. And this is why I obsessed a lot on this, to get those looking right. Once I drew the braids, too, I knew some slavic influence would undoubtedly come in and you’ll see more of that as I draw her older versions.
A revised version of my inkling. I’ve been increasingly using dualies in Splatoon 2 over my beloved inkbrush. I’m not covering as much ink, but it allows me to be a bit more wily, which is really what my original appeal of the brush is anyway. Once I’m done farming my abilities, I’ll be hitting ranked pretty heavily with them.
I liked the spots on the “hair” – they’re like reverse freckles. And of course, like all my characters, my inkling is yet another redhead. And the reverse freckles make the regular freckles more fun! I guess. Whatever. I know I’m stuck on this one little detail a little too much.
This goblin was originally intended to be a loveable little scamp of an enemy faced in Meridian Knights – little creepy things that crawl everywhere essentially. However, I designed this, and while I very much like this design — it became clear to me enemies that aren’t characterized should be based off objects.
So, since I thought this was decent enough it should still be shared, here’s the Goblin. I’ve also added him to my illustrations gallery.
While taking a few moments to revisit some old characters, I realized I had never really colored Rasputin in any sort of context. I mean, I never had really used Rasputin The Bee much… but more on that in another post.
I used to draw Rasputin a lot. Like, a lot. Cartoon bees are pretty simple to draw, and it was pretty easy to make him expressive. And if you really look at most of the drawings of Rasputin… it’s pretty clear he’s a cranky dude. (Note his stinger isn’t visible so we’re probably safe for the time being.).
This is potentially for some art I’ll be using to update on social media near the beginning of the year, but I can’t really guarantee that too much. Minds change… It’s the plan for now though.
Every platformer needs a random set of near-end-game bosses to test the mettle of the player. Meridian Knights is no exception.
A lot of the gameplay juxtaposes swordplay and sorcery, so I figured, the end-bosses would each take into account this attribute somehow, since Moxie is a prodigy in both areas.
Svarog: The most reknown blacksmith in the kingdom. Transformed into a hideous fighting machine to test Moxie’s ability to cope with physical combat.
Baba Yaga (Hunchback Fairy): A master witch. I figured with all the Eastern European tones the game has taken, Baba Yaga would be a logical addition to the game.
Todd, The Lich: Todd gives you the opportunity to test your wits against his necromancy or your bravery against the certain death of supernatural sword. Todd also likes receiving cards in the mail from loved ones. *note: Originally, Todd was going to embody neither physical or magical combat. I couldnt think of a valid way to get this concept into place though.
Worker and Parasite: Yes, these guys again! Another logical endgame boss as they antagonize Moxie throughout the game, in a final test to tax Moxie’s ability to multitask against physical combat and magical offenses.
Well, well — my first new piece of Damn It, Monkey! artwork in quite some time. Several years! Sad part is this was based off a sketch I found from 2006.
I do miss these characters quite a bit. It’s too bad between my other projects I couldn’t revisit this in the same way I wanted to. When I found the sketch this was based off of, I also found a lost script to Damn It, Monkey! Episode 8. Any guesses on to who the special guest star was?
Here’s a new image of Moxie. Nothing special, just a portrait style drawing.
I’ve been working hard on more art for the game, including some action shots of the Meridian Knights (and another action shot of Moxie beyond this), and also finalizing the designs of a few new characters, too, so expect some so far unseen Meridian Knights characters to pop up reasonably soon. Also maybe even some new villains, who knows?
Oh, wait. I do. I know.
But soon, so shall you! Until now, enjoy this.