Every platformer needs a random set of near-end-game bosses to test the mettle of the player. Meridian Knights is no exception.
A lot of the gameplay juxtaposes swordplay and sorcery, so I figured, the end-bosses would each take into account this attribute somehow, since Moxie is a prodigy in both areas.
- Svarog: The most reknown blacksmith in the kingdom. Transformed into a hideous fighting machine to test Moxie’s ability to cope with physical combat.
- Baba Yaga (Hunchback Fairy): A master witch. I figured with all the Eastern European tones the game has taken, Baba Yaga would be a logical addition to the game.
- Todd, The Lich: Todd gives you the opportunity to test your wits against his necromancy or your bravery against the certain death of supernatural sword. Todd also likes receiving cards in the mail from loved ones.
*note: Originally, Todd was going to embody neither physical or magical combat. I couldnt think of a valid way to get this concept into place though.
- Worker and Parasite: Yes, these guys again! Another logical endgame boss as they antagonize Moxie throughout the game, in a final test to tax Moxie’s ability to multitask against physical combat and magical offenses.