Meridian Knights Music: Thə Huntər Bəcoməs Thə Huntəd


Another fun tune from Meridian Knights.
There’s really not a lot to talk about here. Other than Schwa was named Schwa because their name was originally going to be *Annoyed Grunt* but I went with Schwa because it’s a bit subtler. So obviously it follows schwa sounds make its way into the title of the song.
The music is a bit more intense than your typical wood theme, but the idea of Schwa’s level is that they are literally hunting you throughout the entire stage. That’s the basis of what I was going for and it may not entirely fit but hey whatever.

Meridian Knights Music: Tutelage Trek


Opening Stage Music to Meridian Knights. I’ve actually been sitting on this for a while, tinkering with intros and things of that nature — and all in all, I ended up going with something much simpler than what I intended. It’s probably better to not get too terribly involved with background video game music.
The trek back to Meridian at the beginning of the game spans a few short areas. Since it’s the first stage, I decided to have it reprise the main Meridian Knights theme. I know, I know I haven’t posted that, yet. But hey now you know the melody of it.
Visit my YouTube page for more Meridian Knights music and original chiptunes. Plus other stuff, I dont know.

Bash The Ashes, Crush the Dust

I am, admittedly, not conquering the music for Meridian Knights in any particular order. This is actually some late game music.
Like a few other Meridian Knights pieces, it’s actually an older piece of music I wrote as practice and updated; I did an exercise some many years ago where I took 10 elements and wrote potential stage music for them as a song writing exercise. It was fun.
This one was the “dark” piece. As there’s no dark stage in this game (as such), this seemed to fit.

Tundra Trudge


Well, it’s officially winter now — for a few days even. What better way to commemorate this lovely 60 degree weather than by posting the ice level music for Meridian Knights, so I did that.
You may be wondering why there are two characters. I’m going to keep you wondering. The stage takes place on Mount Zimno, and the level is based on movement — some surfaces impede movement (snow) and some are slippery (ice). I took a lot of inspiration from various ice levels for this one, in particular, RPG ice levels, and then tried to transform them into something appropriate for a platform.
Musically, this is definitely one of my slower pieces. I like fast music, what can I say? And honestly, I usually tone down the tempo after I get used to a composition. The melody is also far different than almost any other composition I’ve ever written. I got lucky when creating it — I was playing around with trying to translate a classical guitar to MIDI at one point (I dont remember the context of this, sorry), and came up with this.
And now, you know the rest of the story.