Tag Archives: Meridian Knights

Popsy

This is Popsy. She’s a character I came up when fleshing out the mechanics for Meridian Knights. She’s a mischievous sprite with some magical powers. I’m currently debating if she’s going to be a necessary part to finishing the game, or if encountering her is optional. I toyed a lot with her design, and wanted… Read More »

 

Unity

Not even her final form! …seriously, this won’t be Moxie’s final pixel image. I finally have gotten around to downloading unity, and working on the meat of Meridian Knights, as well. It’s all a little new to me – I’m not a C# Programmer, damn it, I’m a sysadmin. It’s coming along nicely though, and… Read More »

 
 

Cat Vs. Mouse

Worker and Parasite’s Battle Music. The entire thing is just a play on rhythm and a blues scale. I’m simultaneously impressed that it’s catchy and felt lazy writing this. It was important though to get something both fun and intense down. I worried a lot about approaching the music for these two, as they’re encountered… Read More »

 
 

Meridian Knights Music: Tutelage Trek

Opening Stage Music to Meridian Knights. I’ve actually been sitting on this for a while, tinkering with intros and things of that nature — and all in all, I ended up going with something much simpler than what I intended. It’s probably better to not get too terribly involved with background video game music. The… Read More »

 

Bash The Ashes, Crush the Dust

I am, admittedly, not conquering the music for Meridian Knights in any particular order. This is actually some late game music. Like a few other Meridian Knights pieces, it’s actually an older piece of music I wrote as practice and updated; I did an exercise some many years ago where I took 10 elements and… Read More »